fix: harden resume and SSE replay
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@@ -16,6 +16,7 @@ interface SessionState {
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lastSystemEvent: StreamEvent | null;
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currentPhase: string | null;
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phaseError: string | null;
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seenGateIds: Set<string>;
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// True while a Pi turn is in flight. Turned off by the backend-forwarded `agent_end`
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// system event — the only end-of-turn signal on the final workflow step, where no
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// follow-up gate arrives to release the spinner.
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@@ -62,6 +63,7 @@ const empty = {
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lastSystemEvent: null,
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currentPhase: null as string | null,
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phaseError: null as string | null,
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seenGateIds: new Set<string>(),
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agentActive: false,
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};
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@@ -70,9 +72,11 @@ export const useSessionStore = create<SessionState>((set) => ({
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applyEvent: (e) =>
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set((st) => {
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if (e.type === "ui_request") {
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if (st.seenGateIds.has(e.ui_request.id)) return {};
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const currentPhase = phaseOf(e.ui_request.phase, st.currentPhase);
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return {
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pendingWidget: e.ui_request,
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seenGateIds: new Set([...st.seenGateIds, e.ui_request.id]),
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// The turn is blocked on the gate, not ended: keep the agent marked active.
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agentActive: true,
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currentPhase,
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